

A Sioux player who plans ahead can live off of hunting for most of the game. The Sioux Wise Woman can send buffalo herds, including a team buffalo card, giving everyone on the Sioux team a group of 7 buffalo. Their Chief hosts some interesting shipments such as tame animals (coyotes, wolves, cougars, etc.). The Tribal Council The Sioux have the same types of tribal leaders as the Iroquois, namely the Chief, War Leader, Shaman, Wise Woman, and Messenger. The Sioux can choose to defend it, or in classic nomad fashion, can just go somewhere else and rebuild on the cheap, unlike other nations who are generally forced to resign if their main base gets crushed. This very lack of infrastructure is actually a major advantage for the Sioux in combat - when a powerful enemy rolls into a Sioux "town", there is not much to destroy. They have the unique teepee, which benefits civilian units nearby, and stacks its bonus with other teepees, so the more teepees you have near a particular villager, the more benefit it receives. However, the buildings they do have are all useful and to the point. They don't have houses, siege workshops, forts, or factories. It is also one of the most fun! With a quick-riding, hard-hitting army, and no worries about hitting your population cap, the Sioux are a blast to play.īuildings At first glance, the Sioux seem rather short on buildings. It is possibly the most unconventional army in Age 3 and can take some getting used to. The Sioux military is unique, with its total lack of artillery and reliance on powerful cavalry. If the foe tries to use cavalry of his own, then Bow Riders are usually adequate to handle the problem. The Rifles eliminate any heavy infantry opposition while the Dog Soldiers ride over enemy artillery and skirmishers. A good late-game combination is to accompany Axe Riders or Dog Soldiers with Wakina Rifles. For a major push, most Sioux players support any mounted force with infantry. One effective tactic for Sioux players is to raid enemy towns early in the game with a lightning-fast cavalry force, led by their Warchief. The Sioux field no less than four other types of cavalry, including the Bow Rider, a mounted archer the stealthy Tashunke Prowler the Rifle Rider, a mounted warrior with a repeating rifle and the mighty Dog Soldier, most dangerous of all. The main force of the Sioux are typically the famed Axe Riders, tough melee cavalry comparable to the hussars of the European nations. The Sioux foot units include the Cetan Bow, an archer useful for defending against enemy heavy infantry the War Club, a melee warrior good against enemy cavalry and also effective against buildings and the Wakina Rifle, a skirmisher-like warrior. However, their Fire Dance makes up for any perceived weaknesses on this level. They may seem weak in siege at first - they don't even have a Siege Workshop.

The Sioux Military Obviously the Sioux are a strong cavalry civilization, with a wide variety of mounted units. buildings, and is the Sioux's major siege method.

An important late-game dance is the unique Sioux Fire Dance, which boosts the damage of all Sioux units vs. In the early game it can be used to boost the Warchief's hit points or speed unit production, among other things. The Sioux firepit is a major bonus throughout the game. He increases the speed of nearby warriors, enabling a Sioux player to carry out hit-and-run raids better than any other nation. He shares the Nature Friendship ability with the Iroquois Warchief. He can quickly scout the map, and is dangerous in combat, though he does not have a ranged attack. The Sioux Warchief, uniquely, is mounted, so he is faster than any other nations' explorers or warchiefs. Ensemble Studios' old-time fans may note this is reminiscent of the Hun bonus in the Age of Kings. Instead, their population starts at the normal game maximum of 200 and stays there throughout the game. The Sioux in Age 3 A Sioux player will immediately notice their greatest advantage - the Sioux do not need to build houses in order to increase their population. Now the Sioux nation as a whole will be playable. The Lakota already made an appearance in Age 3 as a minor ally. The Sioux are divided into a number of smaller groups - their main language groups are the Lakota, Dakota, and Nakota. In their wars with the US, they proved to be a dangerous but honorable opponent. They reached their greatest power in the mid- to late 1800s. They controlled a large swatch of the North American continent, and their relationships with other tribes were important. We selected the Sioux because they were a mighty nation whose territory was larger than any Western European country. One of the new playable civilizations for the WarChiefs expansion is the Sioux.
